![]() ![]() I intend to keep the strategic value of multiple resources and supply lines with an interface that accommodates a large amount of automatic management. It aims to create a game with a complex economy typical of turn based games,but refurbished to require less micromanagement. The specific goal of this iteration is to create a game that allows players to engage in diplomacy, collaboration and peaceful competition as well as open warfare. This iteration of the project aims to create a 4X RTS game using the Warcraft 3 engine and map editor, inspired by tabletop wargames and turn based strategy games like Sid Meyer’s Civilization and Illwinter’s Dominions, as well as real time strategy games such as Trevor Chan’s Seven Kingdoms and The Creative Assembly’s Total War series, yet also drawing inspiration from the role playing game by Tale Worlds, Mount & Blade. The game should accommodate both competitive playstyles as well as a chance of engaging in roleplay. A quick description would be spore civilization stage taken seriously. : the empire management game Goal:This is an old project of mine that i keep reviving, it's goal is the creation of an RTS game where the player controls a faction whose characteristics he customized to suit his preferences in aesthetics and playstyle.
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